Gaming Without a Safety Blanket

Posted by Soulskill | Posted in Games, News | Posted on 17-07-2010

Hugh Pickens writes “IGN has an interesting interview with Tom Bissell, author of the recently published Extra Lives: Why Video Games Matter, in which Bissell uses his experience in investigative journalism and as a war correspondent to describe his years playing games. Bissell talks about the difficulties in describing gameplay to non-gamers. ‘A lot of casual games sort of submerge their storytelling to an almost subliminal level while upping the gameplay sophistication,’ says Bissell. ‘Writing about pure gameplay is tough. … I say in the book that’s one of the most suspect things about the form; a game with [an] incredibly dopey story but a really compelling mechanical set of resonances can still be a great game. I don’t know if there’s really a way to talk about that with people who aren’t sold on the form.’ Bissell adds that it’s easier for many to find meaning in the more traditional delivery systems of entertainment and compares writing about games to the difficulty in describing rock & roll to an older generation. Bissell’s background as a war correspondent, traveling to regions of conflict, has also translated into the games he likes.”

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Roger Ebert Backs Down On Video Games As Art

Posted by Soulskill | Posted in Games, News | Posted on 02-07-2010

Jhyrryl writes “Roger Ebert has again posted about video games. It’s an apology of sorts, for having publicly said that games are not art. He wrote, ‘I should not have written that entry without being more familiar with the actual experience of video games. … My error in the first place was to think I could make a convincing argument on purely theoretical grounds. What I was saying is that video games could not in principle be Art. That was a foolish position to take, particularly as it seemed to apply to the entire unseen future of games. This was pointed out to me maybe hundreds of times.’”

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How Game Gimmicks Break Immersion

Posted by Soulskill | Posted in Games, News | Posted on 01-07-2010

The Moving Pixels blog has brief discussion of how gimmicky game mechanics often break a player’s sense of immersion, making it painfully obvious that he’s simply jumping through carefully planned hoops set up by the developers. The author takes an example from Singularity, which has a weapon that can time-shift objects between a pristine, functional state and a broken, decayed state. Quoting:
“The core issue with this time control device is that it’s just not grand and sweeping enough. It doesn’t feel like it’s part of a world gone mad. Instead it’s just a gameplay tool. You can only use it on certain things in certain places. You can ‘un-decay’ this chalkboard but not that desk. You can dissolve that piece of cover but not most of the walls in the game. The ultimate failure of such cheap tricks is that they make the game world less immersive rather than more compelling. The world gets divided into those few things that I can time shift, that different set of things I can levitate, and that majority of things that I can’t interact with at all. … I’m painfully aware that all that I’m really doing is pushing the right button at the right place and time. Sure, that’s what many games are when you get down to it, but part of the artistry of game design comes from trying to hide this fact.”

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Parallel Realities: Retro-themed Linux games

Posted by Michael Reed | Posted in Games | Posted on 10-06-2010

The Parallel Realities website offers a collection of simple, mostly SDL based action games. more>>


What Gamers Have In Common With Top Athletes

Posted by CmdrTaco | Posted in Games, News | Posted on 08-06-2010

nk497 writes “It’s no surprise that professional gamers aren’t quite as fit as elite athletes, but they do have something in common. According to a British academic, top-level players show similar psychological attributes as top athletes, such as the ability to manage anxiety, and have reaction times on par with fighter pilots. Dr. Micklewright said, ‘When I first got asked to do [the study], my initial reaction was “don’t be ridiculous, gaming is nothing like sport.” But the more I thought about it, the more similarities [became clear], and I became more and more convinced that it was close in many ways to sport.’ While sitting in front of a screen might not have the same physical demands as running a marathon, neither do playing snooker or darts. Still, while gamers show good reflexes, their health was worse than expected, with one 20-something professional player showing the same aerobic health as a 60-year-old smoker.” This story is based on a BBC radio report which you can currently hear, although that link seems to say that it won’t last.

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EVE Online PVP Tournament Streamed Live

Posted by Soulskill | Posted in Games, News | Posted on 06-06-2010

infinitevalence writes “Every few months the good Viking programmers of the north organize and present one of the most geeky e-sports out there. Thanks to them, for three weekends in a row we get to watch player-controlled spaceships fight it out for accolades and unique in-game items available only to the first, second, and third place winners. This year CCP has all of the content live online and streaming in HD for your viewing pleasure. So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!”

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Study Finds That “Extreme Gamers” Play 48 Hours a Week

Posted by Soulskill | Posted in Games, News | Posted on 03-06-2010

An anonymous reader writes “Think you’re a big gamer? According to a new study from market research firm NPD Group, to be considered among the real hardcore you’ll need to play an average of 48.5 hours a week — nearly seven hours a day. This group of gamers is, on average, ’29 years old, and — perhaps surprisingly — one-third of them are female. They’re more likely to play on consoles than on the PC, and on average they’ve purchased 24 titles in the past three months — a bill that could easily run over a thousand dollars. But dedicated though they may be, the Extreme Gamers are just a small minority: a mere 4% of the US’s 174-million-strong gaming public. ‘”

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Design Contest Highlights Video Games With a Purpose

Posted by Soulskill | Posted in Games, News | Posted on 30-05-2010

drew30319 writes “Game developers’ website Gamasutra discusses a video game design contest with socially redeeming qualities — is this a productive role video games can play? Quoting: ‘A unique game design competition aimed at teen violence prevention has announced its winners, revealing that Grace’s Diary is taking home the top prize. The annual contest is sponsored by Jennifer Ann’s Group, a non-profit organization focused on teen violence education and prevention since its founding in 2006. The “Life. Love. Game Design Contest” challenges entrants to design a game about the issue — without using violence itself.’ The winning games are available to play online now.”

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Do Gamers Want Simpler Games?

Posted by Soulskill | Posted in Games, News | Posted on 05-05-2010

A recent GamePro article sums up a lesson that developers and publishers have been slowly learning over the last few years: gamers don’t want as much from games as they say they do. Quoting:
“Conventional gaming wisdom thus far has been ‘bigger, better, MORE!’ It’s something affirmed by the vocal minority on forums, and by the vast majority of critics that praise games for ambition and scale. The problem is, in reality its almost completely wrong. … How do we know this? Because an increasing number of games incorporate telemetry systems that track our every action. They measure the time we play, they watch where we get stuck, and they broadcast our behavior back to the people that make the games so they can tune the experience accordingly. Every studio I’ve spoken to that does this, to a fault, says that many of the games they’ve released are far too big and far too hard for most players’ behavior. As a general rule, less than five percent of a game’s audience plays a title through to completion. I’ve had several studios tell me that their general observation is that ‘more than 90 percent’ of a game’s audience will play it for ‘just four or five hours.’”

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Best Way To Sell a Game Concept?

Posted by kdawson | Posted in Games, News | Posted on 04-05-2010

dunng808 writes “If a couple of young, game-crazy guys wanted to get started designing a game with the intention of selling the concept, how should they proceed? In the music industry they would make a demo MP3. In the film industry they would write a script (and I would recommend lyx with the hollywood document class). Should they develop some sample game play with a well-known engine? Is the one in Blender good enough? This somewhat dated list suggests it is. Or should they focus on textual descriptions and static scenes made with Blender and the GIMP? Is there even a market, let alone a convention, for selling game concepts?”

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MechWarrior 4 Free Release Now Available

Posted by Soulskill | Posted in Games, News | Posted on 03-05-2010

Mr. Sketch writes with news that the free release of MechWarrior 4 has finally arrived. We’ve discussed the game in the past when it was announced, and later when its release was held up by Microsoft. Quoting the announcement:
“One of the greatest features of MekPak3.1 and of MechWarrior 4: Mercenaries in general, is the ability to customize. MechWarrior always has been about the Mechlab, especially multiplayer. The Mechlab truly distinguishes MW4 from a long list of shooters that have come out in the past 10 years. The ability to create literally thousands of configurations allows the game to continue in popularity over its lengthy life span. Since the Free Release not only comes with the original mechs and weapons of Mercenaries, but also with the Clan and IS Mech Packs and all the Mektek mechs and weapons, here is what you are getting … for free.”

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Penny Arcade Makes Time 100

Posted by CmdrTaco | Posted in Games, News | Posted on 29-04-2010

Precision noticed that Mike Krahulik and Jerry Holkins of Penny Arcade fame have made the Time 100. The writeup talks about Child’s Play and PAX and lavishes deserved adoration upon the pair. I’ve always envied their ability to maintain control over their brand and use it for appropriately portioned good and evil ;)

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Cub Scouts To Offer Merit Pin For Video Gaming

Posted by samzenpus | Posted in Games, News | Posted on 29-04-2010

Hugh Pickens writes “Fox News reports that the Boy Scouts of America — a group founded on the principles of building character and improving physical fitness — have introduced merit pins for academic achievement in video gaming, a move that has child health experts atwitter. ‘It could be quite visionary and exciting or it could be a complete sellout,’ says Dr. Vic Strasburger. ‘I don’t see anything wrong with that as long as they’re not playing first-person shooter games, violent games, games with a lot of sexual or drug content. The question is, who’s going to supervise the scouts?’ Tiger Cubs, Cub Scouts, and Webelos Scouts can earn their pins by spending an hour a day playing games, teaching others how to play better, and researching the best price for games they’d like to buy.”

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Ubisoft’s DRM Cracked — For Real This Time

Posted by Soulskill | Posted in Games, News | Posted on 25-04-2010

therufus writes “A few days after the release of Assassin’s Creed 2, naughty piracy sites were announcing they had cracked Ubisoft’s Online Services Platform. Turns out, that wasn’t entirely true. While it was possible to load into the game, players were unable to advance past a certain memory block. But now, it seems Ubisoft will need to draft a new response. A new crack has begun circulating that removes the DRM entirely.”

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More Evidence For Steam Games On Linux

Posted by Soulskill | Posted in Games, News | Posted on 22-04-2010

SheeEttin writes “Back in November 2008, Phoronix reported that Linux libraries appeared in the Left 4 Dead demo, and then in March, Valve announced that Steam and the Source engine were coming to Mac OS X. Now, Phoronix reports that launcher scripts included with the (closed beta) Mac version of Steam include explicit support for launching a Linux version.”

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Roger Ebert On Why Video Games Can Never Be Art

Posted by Soulskill | Posted in Games, News | Posted on 19-04-2010

Roger Ebert has long held the opinion that video games are not and can never be considered an art form. After having this opinion challenged in a TED talk last year, Ebert has now taken the opportunity to thoughtfully respond and explain why he maintains this belief. Quoting:
“One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them. She quotes Robert McKee’s definition of good writing as ‘being motivated by a desire to touch the audience.’ This is not a useful definition, because a great deal of bad writing is also motivated by the same desire. I might argue that the novels of Cormac McCarthy are so motivated, and Nicholas Sparks would argue that his novels are so motivated. But when I say McCarthy is ‘better’ than Sparks and that his novels are artworks, that is a subjective judgment, made on the basis of my taste (which I would argue is better than the taste of anyone who prefers Sparks).”

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The Neo-Geo Song

Posted by samzenpus | Posted in Games, News | Posted on 13-04-2010

At least 50% of my paychecks would be converted into tokens and put into one of many Neo-Geo machines at the arcade when I was in high school. It’s good that my favorite old games finally have an anthem.

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All the Best Games May Be NP-Hard

Posted by kdawson | Posted in Games, News | Posted on 09-04-2010

Catullus writes “Following in the footsteps of Tetris and Minesweeper, the simple yet addictive multiplatform game Flood-It is the latest puzzle to be proven to be hard — NP-hard, to be exact. This means that there’s no way to write an efficient program to beat the game, unless P=NP. This research by computer scientists from Bristol University raises the intriguing question: are these games fun precisely because they’re hard for computers to solve, and need a spark of human creativity?”

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Scrabble To Allow Proper Nouns

Posted by CmdrTaco | Posted in Games, News | Posted on 06-04-2010

Hogwash McFly writes “The rules of the popular word game Scrabble are soon to allow proper nouns. Mattel, the maker of the game, hopes the changes made for a new edition, released this July, will “add a new dimension” to Scrabble and “introduce an element of popular culture into the game.” With this rule change, the company hopes to target younger fans and families, although they will continue to sell the traditional version where ‘Beyonce’ and ‘Facebook’ are not permitted words.” Nobody is listening to my suggestion to penalize any player who has memorized every two-letter English word by one tile.

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Game Development In the Heart of Africa

Posted by kdawson | Posted in Games, News | Posted on 03-04-2010

Peace Corps Online writes “The Internet has been credited with ‘flattening’ the world economy, giving anyone anywhere with the requisite skills the opportunity to build a game or create an app on Facebook. Now the Mercury News reports on a new game for the iPhone called iWarrior. It was produced by two 26-year-old developers in Africa, Eyram Tawiah (a Ghanan) and Wesley Kirinya (a Kenyan) who created every element of their game — the mechanics, the graphics, the music — overcoming considerable obstacles to develop their first product. The game is ‘a feed ‘em up game, not a shoot ‘em up’ says Tawiah where you ‘defend your village by feeding and driving away the animals before they crash it and feed on your livestock and garden!’ with threats including thundering elephants, mighty rhinos, swift cheetahs, and crafty hyenas. The developers’ company, Leti, which means ‘star’ in the Ewe language, was nurtured by the philanthropic arm of San Francisco-based Meltwater Group, an Internet business services company, which in 2008 founded the Meltwater Entrepreneurial School of Technology in Accra, Ghana. ‘We believe talent is everywhere,’ says the Meltwater founder and CEO.”

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